This blog: What Are The Virtual Reality best practices, is the second blog in a three-blog series on Upscaling A Science Lesson With Virtual Reality. It will cover the best practices and affordable VR headsets that educators can utilize in their classrooms.
Best practices are what every professional should utilize. Teachers are no different. They want to optimize their classes in every capacity, and with VR, students must not see it as a video game. Thankfully, some best practices will assist educators in implementing VR in their classes.
There are three types of VR equipment educators should use when reviewing their budget: Google Cardboard, Oculus, and Oculus Rift. Listed below in the chart spells out the details of each VR device.
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Source: Greenwall (2019)
*Note that the degrees of freedom (DoF) refers to moving up-down, left-right, and forward-backward.
The price of the Google Cardboard is lower as it is merely a shell on which users can place their phones to experience the scenario. Users need to download the app on their phones, whereas Oculus can be downloaded on a laptop or phone, depending on the VR device.
Every VR device has advantages and disadvantages, as it will be up to the school’s staff to determine which VR equipment best suits their purpose.
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